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Mike the talking head

Robertson B. (1988) Mike the talking head. Computer Graphics World 11, (7): 57.
Mike the talking head is a step towards animators being able to directly control their characters rather than drawing their actions. Silicon Graphics and deGraf-Wahrman Inc are working together to produce a new type of animation tool to allow animators to work with their characters in the same manner as puppeteers work with puppets.

The two companies hope to produce a real time, full rendering system with the ability to take input from different sources. The input will be able to change the expression of the character as well as it's colour and the materials it is made out of. The image will be able to be scaled, rotated and distorted, and will be able to mouth words.

To create the original face to work with, a real person, Mike Gribble, was used as a model. His face was scanned in using a 3D digitizer to get about 256,000 points of digital data. These points are converted to polygon data which makes shading of the image possible. To give accurate data without redundancy, the polygons were smaller in areas which required greater detail and larger in the flatter areas, like the cheeks.

The talking component of Mike was acheived by scanning in the real Mike as he mouthed each phoneme. Phonemes are the subparts of words used in pronunciation. To simulate speech, the implementors developed code to interpolate between phoneme positions. Possible input devices include data gloves and speech recognition systems. The glove could be used in a similar manner to a puppeteers hand inside a puppet. The speech recognition system could have Mike mouthing the words as a person speaks into a microphone.

Michael Wahrman, of deGraf-Wahrman, hopes that this sort of research will help to reduce the cost and complexity of animation, and thus increase the commercial use of character animation.